Siqi Wang

Set: SAFE EFFICIENT
Visual Language (VOICE)
Contrast of Space 50%-60% white space
Shape of Forms planes made from strips (1*4, 1*7)
Orientation of Forms 90, 180 degrees
Size of Forms equal, or scale only in one orientation
Placement of Form center/ edge
Space between Forms 0.25in or 0.5in

Objective Rules (assignment rules)
#1 Inspiration: books, shelves, grid etc.
#2 Creating a feeling of solidity
#3 Plane
#4
(use at least 2)
Interpretation of Visual Language
What did you interpret to apply your rules?
Forming planes by using multiple strips without white space in
between. Start from center every time to ensure balance. Control
spacing.

Explain your process.
My inspirations for this set are objects like “books” or “shelf”. I was thinking about how books are designed. The dimension/ proportion of each page in the book use the space efficiently. And you can always
fit books into a shelf without taking too much space. That’s how I think
by using plane, I can address the theme “safe and efficient”.

I started the balance by using four 1in*4 strips and place it in the
center. It becomes the first solid form with equal white space around
it. Then, I used same strips to form 3 different width and controlling
the white space in between them. They are still in the horizontal
center of the background. For hierarchy, I used 1*7 and 1*4 strips.
The forms are contrasted as plane vs. non-plane. The rhythm applied
same logic, but achieved by controlling the white space. The black
forms start from the edge and essentially creating the repetition for
the rhythm.

Set: FIERCE DYNAMIC
Visual Language (VOICE)
Contrast of Space 70%-75% white space
Shape of Forms 1*4, 1*7, 1*11in strip
Orientation of Forms 40 degree, 50 degree
Size of Forms size varies on shape forms
Placement of Form diagonal
Space between Forms 0.1-0.3in

Objective Rules (assignment rules)
#1 Inspiration: traffic, motion
#2 Creating a feeling of linear
#3 Line
#4 Always starting with corner(s)
(use at least 2)
Interpretation of Visual Language
What did you interpret to apply your rules?
Forming lines by using 2-5 strips. Always creating whitespace in between pieces for eye movement. Applying parallel or perpendicular relationships between pieces. Starting from corners to ensure
balance.
Explain your process.
My inspiration for this set is a scenario of the “traffic” in “motion”. I think the graphic language of lines illustrating this idea well. Also, starting the composition from the corners and making pieces running
diagonally create a dynamic balance. That’s how I understand “Fierce
and Dynamic”.

I started the set with simply 2 pieces of 1*7 strips. Then as the theme
changes from balance, to hierarchy, to rhythm, I kept adding pieces
up to 5. The scale of the pieces varies only in its longitude dimension
in order to unify the linear language. The rhythm of the white space is
either very narrow (0.1in -0.3in) or very wide to create tension or
release of the space.

Set: WHIMSICAL DELICATE
Visual Language (VOICE)
Contrast of Space 90% white space
Shape of Forms Square 1*1, 1*2
Orientation of Forms 0 degree, or with rotation
Size of Forms Should be equal
Placement of Form from center, or from edge
Space between Forms 0-1 in

Objective Rules (assignment rules)
#1 Inspiration: salt, sprinkle
#2 Creating a feeling of point
#3 Points
#4 Starts with the center or avoid center
(use at least 2)
Interpretation of Visual Language
What did you interpret to apply your rules?
Initially, I was planning to use only 1*1 squares. However, I found it interesting if the square is scaled only in one direction. It still conveys the idea of point or dot feeling. I got inspirations from salt cubes under
microscope and sprinkles. Rotation is used for the “whimsical”, and
the form itself becomes my understanding of “delicate”.

Explain your process.
My inspirations for this set are salt cubes under microscope, as well as sprinkles on a donut. I used the minimal piece of 1*1 square for most of the pieces. In order for the contrast and playfulness, I added
another form of 1*2 pieces. Thinking of the balance, I continued
starting with the center. Then, it also helps to balance the composition
moving around the corner diagonally.

To achieve whimsy, I kept trying to place the squares with rotation.
Each of the rotation varies so that a sense of randomness helps with
the objective. However, the rotation is also conscious, and it’s not
always rotating between two pieces. As a result, there’s a continuity
of a repetitive rhythm.

Siqi Wang

Part 1:
I started the assignment by selecting sets of complementary colors. I tested out red-green, and yellow-purple. I don’t really have the color-aid paper for any blue ones, so I failed to test orange-blue. I finally went with yellow-purple, since I think they’re more obviously showing the transitioning between the same muddy yellow into a more lighter/cold over the purple background, and more darker/warm over the yellow background.

Part 2:
It’s very challenging since I gave myself the constraint by only using one random newspaper. Therefore, there’s not so much ideal “black” or “white”. Eventually, I reached to this certain degree of gradient, but I think it will work better if I intentionally look for the colors in different newspaper.

Siqi Wang

The initial idea came from my curiosity of transforming the properties between “hard“ and “soft“. So I have seat cushion as my original object. Working with wood board, I’m trying to add another layer of information to the object which will make the soft cushion visually hard, but potentially responsive and deformed. I designed some possible patterns as a way to divide the wood board. Eventually, the wood pieces were attached to the cushion.

When my audiences first saw the new object, they thought it’s hard and wood made product. Then, I ask them to press on the surface of it. They realized it’s actually responsive and not “rigid“. I asked if they would still want to use it as a seat cushion. They said definitely “NO“ (it will poke them). Their suggestion is about how to make it playful and interactive, which also could be used for pets (they may want to stay on it).

I borrowed my friend’s cat to test out if she likes the new object for her. She shows great curiosity on it, but hesitant to stand on it at first. When she found out it’s safe, she became more active and plays with it.

Siqi Wang

Original Object:
1# Wood Board

hard
regular shaped
sharp (sometimes)
unbendable
grain
raw material
wood color
press not deformed

Emotions:
hardly feeling associated

2# Chair Pad

soft
diverse shape
fillet
thick
responsive
bendable
diverse color
press and deformed

Emotions:
more comfortable
cozy
relief
part of decoration
want to have more!

Manipulated Object
1# Wood Cushion
(what I thought)

seems hard
(actually soft)
seems rigid
(actually responsive)
regular shape
(could be formed)
grain + wood color
geometric pattern

Emotions:
another kind of comfort maybe?

2# Wood Cushion
(ideas from others)

Emotions:
interactive
playful
toy for pets (cats?)
game-like
poked
don’t want to sit on

The initial idea came from my curiosity of transforming the properties between “hard“ and “soft“. So I have seat cushion as my original object. Working with wood board, I’m trying to add another layer of information to the object which will make the soft cushion visually hard, but potentially responsive and deformed. I designed some possible patterns as a way to divide the wood board. Eventually, the wood pieces were attached to the cushion.

When my audiences first saw the new object, they thought it’s hard and wood made product. Then, I ask them to press on the surface of it. They realized it’s actually responsive and not “rigid“. I asked if they would still want to use it as a seat cushion. They said definitely “NO“ (it will poke them). Their suggestion is about how to make it playful and interactive, which also could be used for pets (they may want to stay on it).

Roommate Searching Tool for Craigslist

Roommate Searching Tool for Craigslist
Group: Siqi Wang, Justin Berner, Elena Duran L. Meghana Battini
Text by Justin Berner

The product is for students who is new to the area does not have a place to live, but are looking to live with new flatmates/roommates. Currently, roommate-hunting websites primarily present a lot of information about the personality of the roommate and the specifics of the apartment, but they provide little information about the dynamics of the neighborhoods in the area. Our user can thus first discover the neighborhoods in which they would feel most content (i.e. a neighborhood with nightlife, restaurants, parks, etc.) before diving into the personalities of possible roommates.

Design Flow:
After deciding whether they are offering or seeking a roommate, the user puts in a range of prices and possible roommates. Then, they go to a map that has circles overlaid it to represent both number of matches (size of circle) and the most salient feature of that neighborhood (color of circle). The user can be taken to a screen where they can choose from a predetermined set of tags to help refine roommates. Once they have a sufficient number of tags, they can go to a new page with a group of circles with photos of prospective roommates. They can then click on the roommate to see a list of social media characteristics (top songs, top photos, mutual friends, etc.) and then from there they can click a button to contact this person.

The desired feeling that the product should evoke would be someone between the classic feeling of craigslist/newspaper browsing for roommates and the more immersive, navigational feel of applications or social media. It should try to take some of the uncertainty out of this process since it is geared towards those who have little-to-no knowledge of the area.

Aesthetic Process Interviews

A Junior Designer in B2B SaaS

One of our interviews was with a user interface/user experience designer at ClickTime, a business-to-business SaaS company specializing in time tracking and budgeting products. She studied industrial design as an undergraduate and has been working professionally for the last year. For her, design is “the discipline of producing strategies and solutions for a goal or purpose.”

An important part of the design discipline is user research. She explains that “understanding the users and contexts is essential when I begin skinning a product or interface.” As part of the user needs research process, stakeholder interviews are conducted and personas are created. Some internal factors to discover and incorporate are the product’s positioning and communication goals. It is also important to consult, update, or create the company’s style and brand guide. She says that she also does a large amount of her research on user research and design trends online, where “the research resources are endless and there is so much information out there.” However, It is often “a matter of sorting out fact from opinion” when it comes to online research.

She then produces multiple design compositions at each stage of fidelity for peer and/or client review. Her work involves cross-functional collaboration, so team buy-in is important and her “creative decision-making is calibrated in order to work successfully toward a common goal, purpose, or aesthetic.” It can sometimes be a challenge to find the right balance of information to display on an interface. It is often that “having an uncluttered and easy-to-use interface helps define a successful user experience.”

When she needs to introduce users to a new experience, she builds associations by building context a little at a time. This can mean starting with something familiar, if possible, so that the new experience isn’t as jarring. She finds creative inspiration in trying new things and meeting new people, and she predicts that the future is in VR: “Interactions will be a full-body experience.”

Virtual Reality Designer – Google

I got the chance to speak with a virtual reality designer at a conference in Los Angeles. He has been doing this work professionally for only 6 months, but the field is still relatively new. He received his MFA in motion graphics with an emphasis on three dimensional technologies.

When I asked him what his concept of VR design is, he replied that the goal is to create an immersive and memorable experience without making the user feel sick. Unfortunately, making someone feel vertigo or motion sickness is common in the virtual reality field. In order to not make someone’s first experience in this medium and uncomfortable one, constraining the design guidelines to optimize comfort is a prevailing emphasis on his team. Taking cues from human factors and ergonomics creates three dimensional “zones” to place user interface elements that do not strain the user’s neck or eyes.

Another interesting concept was the emphasis on acknowledging the viewers agency in the VR application. Because virtual reality is a very intimate medium (the user is a part of the experience, not simply viewing it) it is important to tell the user how he or she fits within this experience. Part of this involves identifying what they can do. Can they move their arms and interact with elements, are they a ghost in a scene, or are they simply being taken on a ride?

Furthermore, there is a lot of experimenting taking place to see how to best guide a user’s attention. Since we cannot confirm where he or she is looking, how can we use motion, lights, and sound to coax someone to look a certain direction? Inspiration from immersive theatre, haunted houses, and even restaurants provide great examples on how to establish ambience within a scene that does not force a certain perspective on the user.

Overall, it seemed like a lot of the design process involved trying new things, and seeing if they work. It’s hard to know how something will be perceived once in virtual reality, so rapid prototyping then experiencing it in VR is paramount. While some design choices are obviously not going to be ideal in three dimensions, two dimensional design principles should be challenged often. Although there is skepticism over how this new medium will take off, it’s undeniable that it is an exciting space for design.

Principal Product Designer at Salesforce
Mark is a well-liked and highly regarded product designer at Salesforce. He is a key design lead for a young and growing product in the Salesforce ecosystem, Wave Analytics.

His design philosophy sees experience more as a feeling. It might fill a need, but instead of being strictly utilitarian about the purpose behind it, there also needs to be some sort of emotional resonance. The emotion can be something as simple as the sense accomplishment, ie: I did this thing and I can move on to the next thing. Data can be applied design, but the most important thing to mark is the feeling that his designs illicit.

He also spent some time about design being both a team activity as well as a solo pursuit and how one can go back and forth and how it’s healthy to keep other people in the loop, but it is also good to put your head down to get some concentrated work done. This sense of back and forth, or give and take in design is present through much of the interview. He talked about how a design is never really fully complete and how you can keep iterating on the work to try to push it further and better every day. Along the same lines, we talked about how some days may be very productive and everything will be snapping together creativity wise, but other days will be a sluggish push to produce anything. This ebb and flow of activity, creativity, sociability, and production seem to be a common trait.

When asked about what he would do if he couldn’t design, he paused because I don’t think he ever thought about his life without design, but he quickly knew how he would spend his time. It was related to how he was always curious with how things work. As a child, one of his memories is about taking apart a remote control car and understanding how each piece fit together. And he thought about how each piece was designed for a purpose both alone and how to fit into a system. From remote control cars, he now cares about bicycles enough to be happy fixing them if he wasn’t designing. Other things in his life related to design are his passion for music, animation, and painting. I think each of these relate back to his connection to emotion in design, as well as representing different forms that he can take part in constructing.

Designer Interview
Designer: Sarah
Firm: Rapt Studio, San Francisco

About Sarah:

Sarah is now a designer in a bay area based design studio. She holds a Master’s degree in Architecture from MIT. Prior to that, she studied film and media studies in Brown University. Sarah knew that she would become an architect when she was in high school. She was good at science and arts back then. After she found out that she could do her master’s degree without studying Architecture as her undergraduate major, she chose to do something else first. Sarah deems design as “problem solving with elegant solutions”. She thinks all her hobbies and interests are the sources keeping her energetic about design.

Process and Decision Making

In regards to the design process, Sarah always starts with an original concept. The concept may be from a variety of things that inspire her. Then, she would try to apply the concept almost everywhere to the design. For instance, she was asked to design a bunch of conference rooms for a tech company. The major concept for the whole project was “family”. Then, when it comes to the conference rooms, the concept was transferred to “living room”. Throughout the design iterations, she kept tracking all the ideas and decisions upon this concept and finally got to the final results. As the project moving to the construction phase, cost became a major constraint to the design. What Sarah did was trying to specify all the details and it worked out. She would be very satisfied to see people using the space really like it. Though as an architect, she is also exposed to a lot of other design field due to the studio she works for. She really enjoys the brainstorming process in her workplace, where she could have her colleague designers working at the same time to come up with ideas on a huge whiteboard.

Influences:

Her design process has changed as she becomes more confident and more experienced about the work. She also thinks as her ego turned down a bit, she becomes more capable of listening to others. To Sarah, thinking about people who will experience the space she designs mostly influences her work. Also, she also thinks having fun during the process will lead her to better work. Sarah has open-mind to almost everything, and she believes both her personal interests and work experience are important factors in her creative decision making process.

Perspectives of the design field:

To Sarah, aesthetics = simplicity, also it’s about making beautiful work. As an architect, Sarah appreciates details a lot. She values a lot on designer’s consciousness about any kind of details, on the drawings, at the construction site and so on. She thinks details reveal designer’s ability of control. In the future, Sarah sees the outlook of more hybrid practices in the design field, where people work across disciplines to create better work. As for most annoying thing about being a designer for Sarah, it’s the sexism in the construction field. There is such bias that the workers think architectural designers only care about design instead of building method and science. She’s working hard and making every effort she could as a way to advocate her attitude on that.

Siqi Wang

Food I tried:
• Cheese
• Blueberry
• Milk chocolate
• Cracker
• Apple cider

Prior Associations:
• Creamy, milk, adhesive, smoked, snacks
• Sweet, juicy, strawberry, jam, healthy
• Sweet, sweeter than dark chocolate, fat, high-calories
• A bit salty, crispy, with cheese, snacks
• Apple, juice, bubbling, sour, sweet

New Associations:
• A bit sweet afterwards, less smoked, melty
• Sweeter! In a bit strange way though
• Still sweet, couldn’t really tell the difference, sugar, not healthy
• Neutral, nothing special
• Hardly can bear! Soooo strange, still very sour in a sweet way

I’ve heard about a similar product before. The one that I know was disguised as “chocolates” and helping people with their diet. I’ve known that one, but I’ve never tried by myself. People used to talk about it like magical chocolate that will keep them slim. Then they altered their attitude by saying they felt disgusting after a period of time taking it. When I was given the MBerry, I was curious about tasting of it. I imagined it would be stimulating. Then we were told not to chew it. It took way longer than I expected to have it completely melted. I felt a little sweet on my tongue. Then, I tried the food on my plate and surprisingly, I didn’t encounter that difference during this process. I would say, only the apple cider made me sick. The rest of them were “safe” to me. I also tried to talk to other people about their experience. It seemed that people whoever tried lemon did find it amazing. Overall, it’s an interesting exploration and experience to me, and it’s so much fun watching people taste those foods too.

Siqi Wang

What does this object mean to you?
Bialetti Moka Express is the first and only coffee maker I have since I’ve been to the States. I’m originally from China. Although I enjoy the moment of having a cup of coffee, there’s little chance for people to make quick and relatively good coffee by themselves. So most of the time, my experience was linked with Starbucks or Costa back in China. But now, I can do it myself and it will only take me around 3 minutes in the morning. When I’m free during the weekends, I’d like to explore some other coffee drinks with this pot (matcha coffee etc.). Overall, it means a lot to me and have become part of my life.

What if we looked at all objects,people,thoughts, and things in the world this way?
It would be fun to look at tons of objects this way. I’m always fascinated about the secrecy behind objects following a kind of mechanism. Smart phones, cameras, watches, printers… It’s curious for me to think the way they work diagrammatically. For instance, for the coffee maker, it is the vaporized water that triggers the coffee making process. Besides, it’s also pretty enjoyable for me to express this experience by drawing those little guys taking thermal bath in the pot. I think by looking at them in this way makes them livelier and associated with our life.

When would we need to look at the world this way?
Whenever we need to deal with a machine-like object to fulfill certain purpose by following several steps

Has the meaning of this object changed?
Yes, for sure. Although I use the pot almost every day, and I disassemble and reassemble it every time, I’ve never looked at it this carefully. I feel now I’m getting to know it better and becoming more associated with it.

/img.1 real object-process of reading of it-3D modeling of it/
/img.2 finished poster/