Andrew Huang

Set: FIERCE DYNAMIC

Visual Language (VOICE)
Contrast of Space 50% white space
Shape of Forms Crosses and tilted 1×1 squares
Orientation of Forms 45 degrees
Size of Forms Crosses should be relative
Placement of Form variable
Space between Forms 1-2 inches

Objective Rules (assignment rules)
#1 Use crosses
#2 Maintain lines with the intersection of crosses and also angles in whitespace

Interpretation of Visual Language
What did you interpret to apply your rules? X’s are fierce, and like ninja stars
Explain your process. I thought of X’s because the form creates a dynamic white space around it. The movement of the eye around the spaces created by an X can link it to different forms whiles the angles created maintain a space that give the white space its own form. In regards to the ninja stars, I thought about showing movement in the composition, but I wanted to reserve that for whimsical and delicate which I thought would be more impactful. Now that I have all the pieces down though, I think I could show movement through the piece, rather than movement falling off and onto the piece like I did with whimsical.

Set: WHIMSICAL DELICATE

Visual Language (VOICE)
Contrast of Space 90% white space
Shape of Forms Cut off squares
Orientation of Forms variable
Size of Forms variable
Placement of Form off page
Space between Forms variable

Objective Rules (assignment rules)
#1 Forms must come from off the page
#2 Falling from top to bottom

Interpretation of Visual Language
What did you interpret to apply your rules? Falling and tumbling through the wind
Explain your process. I thought of snowflakes or leaves falling through the wind. I kept it so that pieces would enter from off the page at off angles and also to show pieces leaving the page as well. Certain cuts were made to have pieces be mirror images of each other to try to balance the composition better.

Set: SAFE EFFICIENT

Visual Language (VOICE)
Contrast of Space 75% white space
Shape of Forms 1×1″, 1×6, 1×2, 2×2, 3×3
Orientation of Forms 90 degrees
Size of Forms size should be equal
Placement of Form center
Space between Forms variable

Objective Rules (assignment rules)
#1 1×1 square should be focal point
#2 horizontal progression through the composition

Interpretation of Visual Language
What did you interpret to apply your rules? boring straight line
Explain your process. I tried to create compositions that drew the eye horizontally across the composition from left to right. I tried to keep the process and composition as minimal as possible.

Data Visualization Workshop (Politicians of LA county)

What is your story?
Our group was assigned to play the role of the Politicians of LA county. We brainstormed several storylines that a local politician could adopt, perhaps for an upcoming election campaign or as a PR activity while in office. Possibilities included adopting a “tough on crime” stance, a campaign to celebrate the accomplishments of the police department, an appeal to increase or decrease funding for the police department, to pass a piece of legislation regarding the stop & frisk programs, or to develop a more effective stop & frisk program using data-driven evidence. Given the data set we had access to, our group settled on the story of a local politician who is advocating for reform of the police department’s stop & frisk policies through enhanced sensitivity training. We sought to highlight the inconsistencies in how the program was implemented and draw attention to the wide range of individual officer practices. We felt like a politician would adopt this stance to maximize efficiency and provide legitimacy to LAPD practices with concrete data while simultaneously appealing to the potential cost savings and social justice angles of the story. We also thought that we would get more credence as a politician running for office, if we offered a constructive and proactive measure to tackle problems as opposed to simply showing data.

How does the selected data support your story?
This is a table that shows the divisions who had over 5000 stop and frisks. There is clearly a large discrepancy between the success rates. Some areas are as low as 4% and some are as high as 50%. It seems like bias may be playing a prominent role in some locations and that may need to be addressed with bias and sensitivity training for officers.

Division

Number
of Frisks

Frisks
Ending in Arrest

VALLEY
TRAFFIC

53558

4%

METROPOLITAN
DIVISN

45679

50%

WEST
TRAFFIC

40917

5%

CENTRAL

34478

26%

CENTRAL
TRAFFIC

34368

4%

HOLLYWOOD

32014

31%

SOUTH
TRAFFIC

30556

7%

PACIFIC

27871

9%

SEVENTY-SEVENTH

26271

40%

SOUTH
EAST

25575

34%

SOUTH
WEST

23064

32%

NEWTON

21790

38%

NORTH
EAST

19612

25%

HARBOR

19246

29%

FOOTHILL

18201

43%

WILSHIRE

17955

19%

OLYMPIC

17898

24%

RAMPART

15552

32%

HOLLENBECK

14529

28%

VAN
NUYS

14506

31%

WEST
VALLEY

14328

15%

DEVONSHIRE

13990

14%

TOPANGA

13698

27%

NORTH
HOLLYWOOD

13567

17%

MISSION

12325

38%

WEST
LA

8046

14%

What data did you omit and why?
We did not look at any of the data about the person who was stopped (e.g. their race or gender). This is because our visualization focused on the story of how successful stops and frisks are and which officers may be making too many stops without leading to an arrest or citation. This is because as politicians we are interested in using our citizens’ tax dollars efficiently so we want to conduct training to help officers make fewer and more effective stops. (Note: For the purposes of this visualization we are defining successful stops as those that lead to post-stop activity. This dataset does not allow us to address whether the stop or the subsequent citation or arrest were justified on legal or ethical grounds nor does it address the efficacy of stop and frisk programs in terms of overall well-being. These questions are very important but are outside of the scope of this dataset and visualization.) We also did not include any of the time (date and time of day) data on the stops because we are interested in identifying trends for particular officers or divisions rather than looking for time-based trends.

How does the representation support your story?
We tried various visualizations to analyze efficiency of frisks – bar charts, line graphs, scatter plots etc. However, what stood out from a specific scatter plot (after we used Tableau to obtain a first look into what the data showed) where we plotted Stops per officer v Number of Successful Stops was that the efficiency of frisks was to a great degree, poor. In the representation below, while it was reasonable to expect less successful stops with less stops, the fact that officers making high number of stops returned poor turnover rates of successful stops stood out. By investigating individual officer turnover rates in correlation with graphs that explore location, times, ethnicities of people frisked in addition to a study of demographics of people living and travelling through these locations, we would devise a sensitivity training plan. We would also use this representation to monitor and target moving the dots to the right side as a short term measure, where we can see the overall increase of the number of successful frisks, and then moving the dots downward as a long term measure, where we increase the efficiency of successful frisks.

What visual metaphor(s) did you use, and why?
Since our unit of analysis for this visualization is an individual police officer, we used a scatterplot in which each dot represents an officer. The number of stops and successful stops are represented spatially following the convention of larger numbers being further up on the y-axis and further to the left on the x-axis. We also use color to encode divisions.

Andrew Huang

Fierce and Dynamic:
Strength
Fire
Force
Movement
Striking
Action
Tension
Power
Mountain
Lava

Whimsical and Delicate:
Fun
Playful
Breakable
Temporal
Random
Tiny
Joy
Memories
Surprise
Nature

Safe and Efficient:
Calm
Easy
Boring
Straight-forward
Understandable
Necessary
Utility
Clean
Nice
Machinery

Andrew Huang

Process
I took an uncooked egg and cracked open the top of the shell with a knife. I was careful not to create too big of an opening, or to make any cracks elsewhere in the shell. Then I emptied out the egg yolk and whites, and filled it up with soil, sand, and pebbles which is an ideal mix for succulents to grow in.

Next I took a succulent that was sufficiently large with many stems and cut one off. I made sure that the stem had enough leaves so that it could continue to grow in its new home. I also put it in a dry place so that the raw part of the stem where I made the incision could have time to form a new layer of skin. After a few days, I planted it in the egg shell by sticking the stem into the dirt and making sure the leaves would be able to capture the sunlight. I added a bit of water and let it sit in the sun, hopefully growing into its own plant.

Thoughts
I really liked the fact that I was dealing with living things (as mentioned by the class as well), but also that there was a contrast between animal and plant. It was interesting to me that I was replacing a material that was fluid and gooey with something that was granular and rough. And that both materials are life sustaining, but for different reasons. I was also thinking about how an egg shell can be very fragile for the reason of allowing a chick to break out of it; and that after I removed that reason, I could apply different materials to it to harden the shell and make it more durable to sustain the life of a plant.

One thing that surprised me was the class’s reaction to my unexpected object. I’m not sure what I was expecting, but it definitely wasn’t the collective “Awwww”. That was cool.

Aesthetic Process Interviews

A Junior Designer in B2B SaaS

One of our interviews was with a user interface/user experience designer at ClickTime, a business-to-business SaaS company specializing in time tracking and budgeting products. She studied industrial design as an undergraduate and has been working professionally for the last year. For her, design is “the discipline of producing strategies and solutions for a goal or purpose.”

An important part of the design discipline is user research. She explains that “understanding the users and contexts is essential when I begin skinning a product or interface.” As part of the user needs research process, stakeholder interviews are conducted and personas are created. Some internal factors to discover and incorporate are the product’s positioning and communication goals. It is also important to consult, update, or create the company’s style and brand guide. She says that she also does a large amount of her research on user research and design trends online, where “the research resources are endless and there is so much information out there.” However, It is often “a matter of sorting out fact from opinion” when it comes to online research.

She then produces multiple design compositions at each stage of fidelity for peer and/or client review. Her work involves cross-functional collaboration, so team buy-in is important and her “creative decision-making is calibrated in order to work successfully toward a common goal, purpose, or aesthetic.” It can sometimes be a challenge to find the right balance of information to display on an interface. It is often that “having an uncluttered and easy-to-use interface helps define a successful user experience.”

When she needs to introduce users to a new experience, she builds associations by building context a little at a time. This can mean starting with something familiar, if possible, so that the new experience isn’t as jarring. She finds creative inspiration in trying new things and meeting new people, and she predicts that the future is in VR: “Interactions will be a full-body experience.”

Virtual Reality Designer – Google

I got the chance to speak with a virtual reality designer at a conference in Los Angeles. He has been doing this work professionally for only 6 months, but the field is still relatively new. He received his MFA in motion graphics with an emphasis on three dimensional technologies.

When I asked him what his concept of VR design is, he replied that the goal is to create an immersive and memorable experience without making the user feel sick. Unfortunately, making someone feel vertigo or motion sickness is common in the virtual reality field. In order to not make someone’s first experience in this medium and uncomfortable one, constraining the design guidelines to optimize comfort is a prevailing emphasis on his team. Taking cues from human factors and ergonomics creates three dimensional “zones” to place user interface elements that do not strain the user’s neck or eyes.

Another interesting concept was the emphasis on acknowledging the viewers agency in the VR application. Because virtual reality is a very intimate medium (the user is a part of the experience, not simply viewing it) it is important to tell the user how he or she fits within this experience. Part of this involves identifying what they can do. Can they move their arms and interact with elements, are they a ghost in a scene, or are they simply being taken on a ride?

Furthermore, there is a lot of experimenting taking place to see how to best guide a user’s attention. Since we cannot confirm where he or she is looking, how can we use motion, lights, and sound to coax someone to look a certain direction? Inspiration from immersive theatre, haunted houses, and even restaurants provide great examples on how to establish ambience within a scene that does not force a certain perspective on the user.

Overall, it seemed like a lot of the design process involved trying new things, and seeing if they work. It’s hard to know how something will be perceived once in virtual reality, so rapid prototyping then experiencing it in VR is paramount. While some design choices are obviously not going to be ideal in three dimensions, two dimensional design principles should be challenged often. Although there is skepticism over how this new medium will take off, it’s undeniable that it is an exciting space for design.

Principal Product Designer at Salesforce
Mark is a well-liked and highly regarded product designer at Salesforce. He is a key design lead for a young and growing product in the Salesforce ecosystem, Wave Analytics.

His design philosophy sees experience more as a feeling. It might fill a need, but instead of being strictly utilitarian about the purpose behind it, there also needs to be some sort of emotional resonance. The emotion can be something as simple as the sense accomplishment, ie: I did this thing and I can move on to the next thing. Data can be applied design, but the most important thing to mark is the feeling that his designs illicit.

He also spent some time about design being both a team activity as well as a solo pursuit and how one can go back and forth and how it’s healthy to keep other people in the loop, but it is also good to put your head down to get some concentrated work done. This sense of back and forth, or give and take in design is present through much of the interview. He talked about how a design is never really fully complete and how you can keep iterating on the work to try to push it further and better every day. Along the same lines, we talked about how some days may be very productive and everything will be snapping together creativity wise, but other days will be a sluggish push to produce anything. This ebb and flow of activity, creativity, sociability, and production seem to be a common trait.

When asked about what he would do if he couldn’t design, he paused because I don’t think he ever thought about his life without design, but he quickly knew how he would spend his time. It was related to how he was always curious with how things work. As a child, one of his memories is about taking apart a remote control car and understanding how each piece fit together. And he thought about how each piece was designed for a purpose both alone and how to fit into a system. From remote control cars, he now cares about bicycles enough to be happy fixing them if he wasn’t designing. Other things in his life related to design are his passion for music, animation, and painting. I think each of these relate back to his connection to emotion in design, as well as representing different forms that he can take part in constructing.

Designer Interview
Designer: Sarah
Firm: Rapt Studio, San Francisco

About Sarah:

Sarah is now a designer in a bay area based design studio. She holds a Master’s degree in Architecture from MIT. Prior to that, she studied film and media studies in Brown University. Sarah knew that she would become an architect when she was in high school. She was good at science and arts back then. After she found out that she could do her master’s degree without studying Architecture as her undergraduate major, she chose to do something else first. Sarah deems design as “problem solving with elegant solutions”. She thinks all her hobbies and interests are the sources keeping her energetic about design.

Process and Decision Making

In regards to the design process, Sarah always starts with an original concept. The concept may be from a variety of things that inspire her. Then, she would try to apply the concept almost everywhere to the design. For instance, she was asked to design a bunch of conference rooms for a tech company. The major concept for the whole project was “family”. Then, when it comes to the conference rooms, the concept was transferred to “living room”. Throughout the design iterations, she kept tracking all the ideas and decisions upon this concept and finally got to the final results. As the project moving to the construction phase, cost became a major constraint to the design. What Sarah did was trying to specify all the details and it worked out. She would be very satisfied to see people using the space really like it. Though as an architect, she is also exposed to a lot of other design field due to the studio she works for. She really enjoys the brainstorming process in her workplace, where she could have her colleague designers working at the same time to come up with ideas on a huge whiteboard.

Influences:

Her design process has changed as she becomes more confident and more experienced about the work. She also thinks as her ego turned down a bit, she becomes more capable of listening to others. To Sarah, thinking about people who will experience the space she designs mostly influences her work. Also, she also thinks having fun during the process will lead her to better work. Sarah has open-mind to almost everything, and she believes both her personal interests and work experience are important factors in her creative decision making process.

Perspectives of the design field:

To Sarah, aesthetics = simplicity, also it’s about making beautiful work. As an architect, Sarah appreciates details a lot. She values a lot on designer’s consciousness about any kind of details, on the drawings, at the construction site and so on. She thinks details reveal designer’s ability of control. In the future, Sarah sees the outlook of more hybrid practices in the design field, where people work across disciplines to create better work. As for most annoying thing about being a designer for Sarah, it’s the sexism in the construction field. There is such bias that the workers think architectural designers only care about design instead of building method and science. She’s working hard and making every effort she could as a way to advocate her attitude on that.

Andrew Huang

I was actually very excited for the workshop, and was happy to see the wide array of foods at the back of the classroom. The feeling quickly turned into a bit of worry and even fear when I smelled the vinegar as one of the first things I was going to try. The smell was what did it, creating a sense of suspicion and then confusion as to whether I actually remembered what vinegar by itself tasted like. With the taste of the original not being known, since I already dissolved the berry, I took a sip of the vinegar and was greeted with even stronger confusion where I was a little disgusted but also intrigued by the taste generated. It was something unique but also had links to known associations like spiciness. Given the weirdness of what just happened, I was aware that trying a lemon would be weird but in a good way. So I took a big bite and was happily greeted with a burst of bright and fresh sweetness. I enjoyed contrasting these two experiences because other senses came into play such as smell and texture and they all primed the expectations a certain way. I think my attitude would be wary if this was a regular attendance, since I think associations with food and smell are so strong, and that memories of bad food can outlast many experiences.

Andrew Huang

Jeans
Part 1: What does this object mean to me?

Jeans are an integral part of my life. I wear them almost every day. I enjoy how they can serve a very utilitarian function, yet how I can also fall in love with a pair of jeans as they wear in. Wearing a good pair of jeans makes me feel ready for a regular day of classes, or going out to a nice dinner. They can be matched with other pieces of clothing relatively easily, while also allowing for a wide range of styles itself. All of this is to say, I love the versatility of a good pair of jeans. And I love how there is quality and craftsmanship displayed in the construction and sourcing of materials for jeans. Yes, a lot of fluff is in branding mark-ups, but I appreciate the people out there that are passionate about creating a solid pair of jeans, that will last a long time for a fair price. In the end, I see a pair of jeans as a representation of someone’s personality; whether it be the person that designed it, or the person that is currently wearing it.

Part 3:
What if we looked at all objects,people,thoughts, and things in the world this way?
We would be spending a lot of time thinking. And we would spend more time exploring details further. The outcome would probably be better thought out products, services, and outcomes to the actions we take. There would be a pause, however long, before doing something. That pause may help the world slow down a bit and really appreciate what we have, and really contemplate what comes next. But then it may also cause paralysis analysis. And we may never move forward if we spend too much time analyzing, but of course there is always a good balance.

When would we need to look at the world this way?
When we really want to understand the full picture around an object, or thought, or action. Maybe, when we want to step away from the intensity of the moment and get a different perspective on the situation. I see this as a good way to take a breath before making or perceiving something in a worse form that it should be.

Has the meaning of this object changed?
The meaning of my object has more depth and characteristics to it now. I can see the object in fragments and also think about the history, meaning, and design that went into each piece and how they come together to form a whole. I feel like I might understand the purpose of the object more, but I also question if I actually see the whole picture or not. I’m definitely still missing pieces of the puzzle, but I’m ok with leaving some sort of ambiguity in the object.