Acting with Technology (chapters 1, 2, & 3) by Victor Kaptelinin and Bonnie A. Nardi
Where the Action Is (chapters 1 & 2) by Paul Dourish |
8/29 |
Physical Computing (Introduction and chapters 1, 2 & 3) by O’Sullivan and Igoe |
8/31 |
Physical Computing Ch 6. pgs 87-136 (this week and next week)
Ch 7: Serial Communication [137-143; 149-150; 153-161] |
9/07 |
Abstracting Craft: The Practiced Digital Hand (Chapter 1)
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms |
9/12 |
Physical Computing
Ch 6. pgs 87-136
Soldering [pp.41-42] by Igoe & O’Sullivan (2004) |
9/14 |
A taxonomy for and analysis of tangible interfaces
Token-Based Access to Digital Information |
9/19 |
Physical Computing [Pg 284-289]
Read Intro to Processing at processing.org |
9/21 |
A Taxonomy of Ambient Information Systems: Four Patterns of Design
Designing Calm Technology |
9/26 |
Experience Prototyping
From user centered to participatory design approaches
Prototyping: Generating Ideas or Cargo Cult Designs?
Strangely Familiar: Design and Everyday Life |
10/03 |
Physical Computing (Ch 10: Pg 249-271) by Igoe & O’Sullivan (2004) |
10/05 |
Physical Computing (Ch 10: Pg 271-283) by Igoe & O’Sullivan (2004) |
10/12 |
Read “The Untold Story of Magic Leap, the World’s Most Secretive Startup” and watch “Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality” |
10/24 |
Research Through Design as a Method for Interaction Design Research in HCI
Staying Open to Interpretation: Engaging Multiple Meanings in Design and Evaluation
Mechanical Constraints as Computational Constraints in Tabletop Tangible Interfaces |
11/28 |