Schedule
Date | Lecture | Reading | Assignments |
---|---|---|---|
Jan 17 | Introduction | Out: Project Pitch | |
Jan 19 | Project Brainstorming | In: Project Pitch (optional) | |
Jan 24 | What is Design? | Winograd, T. (1996) Intro. and Ch. 1 in Bringing Design to Software Mountford, J.S. (1990) Tools and techniques for creative design Erickson, T.D. (1990) Creativity and design Rheingold, H. (1990) An interview with Don Norman |
Out: Group Pitch / Team Descriptions |
Jan 26 | Team Pitches | In: Group Pitch / Team Descriptions | |
Jan 31 | Participant Observation and Contextual Inquiry | Beyer and Holtzblatt (1998) Contextual Design, Chapters 1-3, 6 Gaffney, G. (1999) Affinity Diagramming |
Out: Observation |
Feb 2 | Contextual Inquiry Activity | ||
Feb 7 | Personas and Other User Research Methods | Carroll, J.M. & Rosson, M.B. (1990) Human-computer interaction scenarios as a design representation Proc. HICSS ’90 Carroll, J.M. (2000) Five reasons for scenario-based design Interacting with Computers. Pruitt, J. and Grudin, J. (2003) Personas: practice and theory Proc. DUX ’03. Alan Cooper, The Inmates are Running the Asylum, Chapter 9 |
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Feb 9 | Personas Activity | ||
Feb 14 | Prototyping | Houde, S. and Hill, C. (1997) What do prototypes prototype? From Handbook of Human-Computer Interaction Rettig, M. (1994) Prototyping for Tiny Fingers Communications of the ACM. Ehn, P. and Kyng, M. (1991) Cardboard computers: Mocking-it-up or hands-on the future From Design at Work: Cooperative Design of Computer Systems Wagner, A. (1990) Prototyping: A day in the life of an interface designerFrom The Art of Human-Computer Interface Design |
Out: Lo-Fi Prototype |
Feb 16 | Prototyping Activity | ||
Feb 21 | Group Presentations | In: Observation | |
Feb 23 | Group Presentations | ||
Feb 28 | Formative Evaluation | Gomoll, K. and Nicol, A. (1990) Guidelines for user observation Jakob Nielsen, Usability Engineering, Chapter 5 Jakob Nielsen,How to conduct a heuristic evaluation Jakob Nielsen, Ten Usability Heuristics |
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Mar 1 | Balsamiq Overview | In: Lo-Fi Prototype Out: Balsamiq Prototype |
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Mar 6 | Mental Models and Affordances | Norman, D. Design of Everyday Things, Chapters 1-2 Gaver, W. (1991) Technology affordances Proc. CHI ’91. Norman, D. (1999) Affordance, convention and design ACM Interactions. Cooper, Alan. (1995) About Face, Chapters 3-6 |
|
Mar 8 | Formative Evaluation Activity | Out: Formative Evaluation | |
Mar 13 | Reflective Design | ||
Mar 15 | Crowd-sourcing Overview | In: Formative Evaluation In: Balsamiq Prototype Out: Functional Prototype |
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Mar 20 | Participatory / Value-sensitive Design | Susanne Bødker, Kaj Grønbæk and Morten Kyng (1995) Cooperative design: techniques and experiences from the Scandinavian scene Friedman, Kahn and Borning (2005) Value Sensitive Design and Information Systems |
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Mar 22 | VSD Activity | ||
Apr 3 | Graphic Design | Kevin Mullet and Darrell Sano (1994) Applying Visual Design: trade secrets for elegant interfaces Further Reading: Kevin Mullet and Darrell Sano (1995) Designing Visual Interfaces |
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Apr 5 | Group to Group Feedback | In: Functional Prototype Out: Final Submission |
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April 10 | Usability Testing | Jakob Nielsen, Usability Engineering, Chapter 6 | Out: Experiment Design |
Apr 12 | Fitts’ Law and Model Human Processor | Johnny Accot and Shumin Zhai (1997) Beyond Fitts’ law: models for trajectory-based HCI tasks Paul Fitts (1954) The information capacity of the human motor system in controlling the amplitude of movement (optional) Card, Moran and Newell (1983) Model Human Processor |
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April 17 | History of HCI | Jonathan Grudin (2005), Three faces of human-computer interaction | |
Apr 19 | In-class Pilot Usability Test | In: Experiment Design | |
Apr 24 | Final Presentations | In: Final Presentation In: Final Prototype |
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Apr 26 | Final Presentations | ||
May 11 | In: Final Report |
Thanks to Jake Wobbrock, Scott Klemmer, Rob Miller, James Landay and Marti Hearst for inspiring many of these slides, readings and other materials!