The Organizing System for Cricket

Overview
From the old-school charms of Calcutta’s grounds to the big-city vibe of Bombay, popular from foothills of the Himalayas to the beaches of Chennai, Cricket is a not just a sport in India but a religion, which unites the whole nation. Tons of venues, hundreds of players, thousands of matches, and millions of spectators altogether generate so much of information, which when systematically organized, becomes a powerful tool for post-match analysis. The domain of my case study is “Organizing system for Cricket matches”, and scope of my case study is “to organize and provide Cricket match details on an online platform during and after a cricket match”.
What resources are being used?
This Organizing system systematically organizes information about all the Cricket matches, in-depth statistics of every player and team, match scorecards, and match commentary for each game. It also organizes the post-match in-depth analysis on every aspect of the game by the expert, whose judgments are based not merely on the keenest understanding of the game but on a wider understanding of society, history and human behavior, and its impact on the game.
Why are the resources organized?
In this system, resources are organized to allow Cricket fans to retrieve data about a cricket match that is currently going on or that has already been played. Organizing cricket match details on an online platform allows for the resources to be interacted with at different levels of granularity, which can allow for multiple levels of interaction such as live commentary access and live scorecard updates during the match. Organizing cricket match details also allows for interactions not just with the cricket match but also allows a fan to interact with the sport as a whole (in terms of the resource descriptions provided for each stroke played, and post-match analysis), the players (access and updates to a player’s profile), and to the collection of players in the team as well.
This organization system assesses the information of the agents involved in the process, and the goal is to synthesize insights from the information generated by these parameters, to provide richer understanding to the participating teams in any tournament, to help them decide the selection of players. It is also used to analyze and predict players’ performances, to predict their likelihood of injury, and also to predict the number of spectators for a particular match on a venue. This organizing system makes it easier for the Cricket teams to trace the connection between their requirement and players’ capabilities, and hence it helps the teams to decide transaction of players among themselves.
How much are the resources organized?
Cricket has a predefined controlled vocabulary, which allows semantic comprehension for the users of this organizing system. The use of the controlled vocabulary is imperative as it is a means to communicate the statistics of the match, analyze the match, and also the performance of the players.
The expected lifetime of the organizing system is not the same as the expected lifetime of the Cricket match in this case. Although the match is a short-lived entity, but the resources in this case such as match scorecard, match commentary, player statistics, and post-match analysis report remain till the lifecycle of the organizing system.
When are the resources organized?
In this organizing system, all the resources being used are digital resources, some of which are generated after every match, while others are created by automated processes. Therefore, these exhibit a high degree of organization and structure because they are generated automatically in conformance with data or document schemas. These schemas implement the rules of the game and information models for the updation of scorecards and generation of the match statistics.
All the entities involved in system become part of the organization as soon as they participate in the game in any form, and they are part of the system till the lifetime of the organization. Since this sport is mandated by the rules imposed by International Cricket Committee, rules and regulations vary from time to time and this ultimately affects the nature and extent of the organizing system. For example, based on the performance of a player, he can be promoted to the International level from domestic level, which shifts him to another class in the information.
Who does the organizing?
Organization is performed by professional indexers and information feeders by using computer algorithms. They create and maintain Organizing System by ensuring the accuracy of the data. They are also responsible for implementing the same logical Organizing System in different classes by separating the Organizing principles in the middle tier.
Other considerations
Currently, there are fixed formats of the game which depend on the duration of the match, such as one day matches last for 50 overs each, test matches last for unlimited overs but for 5 days. With the introduction of new formats in the game such as 20-20 matches, which are fast paced, last only for 40 overs, and whose main focus is public entertainment, a lot of factors are going to be impacted in analyzing the statistics of the players. This will also change the schema or structure of the organizing system.