Those who know more about biology (and that’d be most of you) can judge how good the science is, but my point of sharing this Manga Guide to Molecular Biology is to ask whether you think this is another aspect of the future of storytelling. People tend to learn better when there is a narrative (from memorizing the Odyssey as oral presentation to Schoolhouse Rock to my finally retaining aspects of history from The Cartoon Guide to the Universe), after all.

3 Responses to “Umm…”

  1. Quentin Hardy says:

    Agree. This also carries something like a mnemonic, in the form of illustrations and flow (“Oh, enzyme guy. He had the catalyst kick.”) Not sure I’d want my surgeon stopping here, but plenty of nursing courses use coloring atlases to help learn human anatomy.
    On a slightly odder level, have a look at the just-released , which is a hybrid of video and electronic books. I can’t decide if this is a useful form, or an unholy marriage, like a coffee maker and a chain saw.

  2. Daniel Turner says:

    Vook? It’s nothing new. It’s not an integration of media (of course I’m making a judgment based on a 1-minute promotional video — what?), it’s like a book written so that you stop at points, play a track on a record, go back to reading. For instructional topics, there could be benefits (the flash of a workout move demonstrated), but this is even less new. There’s no functional and essential formal relationship between the video and text. Cut scenes.

    Pop-up books literally added another dimension, and interaction. Maybe there will be a brilliant application of the vookish model, but that seems despite vook, not because of it.

    Seems more similar to the idea and claims of the mook behind “the first-ever digital comic book”*cough*cough*:

  3. Quentin Hardy says:

    Vehemence noted. It does have a couple of pros working for it, and commercial publishing houses, and it is working with newer reading platforms. There may be something there, though possibly in the way that that “talk along” records (an actor says a line, then you do) or “Winky Dink” cartoons (put a plastic sheet on your television, draw in objects the character needs) were failed stirrings of interactivity.