Readings Read by
Acting with Technology (chapters 1, 2, & 3) by Victor Kaptelinin and Bonnie A. Nardi
Where the Action Is (chapters 1 & 2) by Paul Dourish
Physical Computing (Introduction and chapters 1, 2 & 3) by O’Sullivan and Igoe  8/31
Physical Computing Ch 6. pgs 87-136 (this week and next week)
Ch 7: Serial Communication [137-143; 149-150; 153-161]
Abstracting Craft: The Practiced Digital Hand (Chapter 1)
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Physical Computing
Ch 6. pgs 87-136
Soldering [pp.41-42] by Igoe & O’Sullivan (2004)
A taxonomy for and analysis of tangible interfaces
Token-Based Access to Digital Information
Physical Computing [Pg 284-289] Read Intro to Processing at  9/21
A Taxonomy of Ambient Information Systems: Four Patterns of Design
Designing Calm Technology
Experience Prototyping
From user centered to participatory design approaches
Prototyping: Generating Ideas or Cargo Cult Designs?
Strangely Familiar: Design and Everyday Life
Physical Computing (Ch 10: Pg 249-271) by Igoe & O’Sullivan (2004)  10/05
Physical Computing (Ch 10: Pg 271-283) by Igoe & O’Sullivan (2004) 10/12
Read “The Untold Story of Magic Leap, the World’s Most Secretive Startup” and watch “Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality” 10/24
Research Through Design as a Method for Interaction Design Research in HCI
Staying Open to Interpretation: Engaging Multiple Meanings in Design and Evaluation
Mechanical Constraints as Computational Constraints in Tabletop Tangible Interfaces