Archive for the 'newmedia' Category

Corrupted-Files.com - So entrepreneurial

Friday, June 5th, 2009

On today’s Inside Higher Ed we get some of the backstory on a service that offers students variable length corrupted files to turn into professors as they scramble to finish papers late.

Some quotes I enjoyed:

“Cheating is not the answer to procrastination! - Corrupted-Files.com is!” — The point is that somehow students face a simple choice when faced with a deadline they haven’t planned for: either turn in a ripped off paper or buy time with excuses. This site gives you better excuses. Obviously those are the only choices the site’s creator wants people to think about. Sadly, all of students’ other options aren’t even mentioned in the article. I guess I could list a few, but maybe I’ll let people think for themselves on this one.

“I used the corrupted file excuse back in my college days (I’m 25) as I started my first business at 19 so I didn’t have much time to do my schoolwork. When I couldn’t get an extension, I sent my professors a corrupted file to buy me time. I know this was not the most ethical thing but as a young entrepreneur, I did not have much of a choice as I valued my employees well above my academics.”  Well, this is America. Who can argue with that logic? The phrase “young entrepreneur” just warms the heart.

“Who are the best customers? “Not to anyone’s surprise, but my best clients are from Ivy and top tier schools. I guess the more perfect people think you are, the more likely in life you are to cheat to keep that perception.”" Hmmm… wonder if Berkeley students would do something like this? I’m teaching this summer and I better get my corrupted file detector working.

The Digital Youth Project Final Report

Thursday, November 20th, 2008

The Digital Youth Final Report has been launched. Apparently, the press has made it’s move on this (NYT, SFGate). More to come…

http://digitalyouth.ischool.berkeley.edu/report-announcement

Peer pedagogy in an interest-driven community: The practices and problems of online tutorials

Thursday, September 18th, 2008

I am off to London to attend the Fifth Anniversary Conference of Media@lse, which is the Department of Media and Communications at the London School of Economics.

I’ll be presenting a paper that is part of ongoing dissertation research. It’s called Peer pedagogy in an interest-driven community: The practices and problems of online tutorials. I co-authored the paper with Becky Herr-Stephenson who has been a colleague of mine on the Digital Youth project for the past three years (and a current collaborator on the MacArthur Foundation’s efforts to create a Digital Media and Learning Networked Studio).

Here is the abstract of the paper:

While many have celebrated youth participation in online activities as an empowering opportunity for socialization, creative expression, and learning, how this participation plays out in practice is not well understood. In this paper, we consider the ways in which peers teach and learn through the creation and posting of tutorials within a self-described online community of artists and media producers. We describe the practices associated with the production of tutorials in terms of genres of participation, modes of engagement with new media. Within the genres of participation framework, creating tutorials can be seen as a way to earn reputation and demonstrate expertise within the alternative status economy of a specific interest-driven community. However, we also show that tutorials can be a source of tension between participants in such a community, as members may view tutorials and their relationships to learning and improving one’s craft in contradictory ways.

The talk that I am going to give on Monday will mainly cover the second half of the paper–the point about tensions over the value of tutorials. While it seems that tutorials on deviantART are generally fairly popular and valuable to members of the site, it was interesting to hear that not everyone feels that way. We are still trying to figure out what it all means. Therefore the paper is still a work-in-progress in many ways and we welcome any feedback.

Kids (and adults too!) Talk to Many at Once

Tuesday, June 24th, 2008

This past week, NPR has been doing a series on The E-mail age. I haven’t listened to all of them. In fact, I found the series serendipitously because of a story I was looking for that I heard on the radio this morning on Chinese Fans of American TV Shows, which I may try to come back to in a later post.

I listened to a few of the email stories that struck me because of their relevance to Digital Youth research.

First up: Connected Kids Talk to Many at Once. That seemed to be an old topic, but maybe there’s something new here based on the provocative abstract:

Beyond e-mail, there are ever more ways to connect and communicate: text messages, MySpace, Facebook, Twitter, IM and, for the old fashioned, phone calls. Help! How many connections can one person manage? How do people decide what is the best way to keep in touch?

The piece is rather strange. It’s four minutes long and there are two people featured by the journalist, Laura Sydell. The first person is actually not a kid at all, but an adult, Lenny who is 35 and is a marketer at a “Silicon Valley tech firm.” From Lenny, we hear a bit about all of the different technologies for communication that he uses and how he segments those he uses depending on situation. He describes how he can have “multiple layers of conversation” as a part of his job (Skype calls with clients, while text messaging colleagues at work, etc.). Sydell reports that when she arrived he had three IM windows open at the same time. Apparently, he used six different technologies of communication in the forty five minutes that Sydell spent with him.

This is actually quite interesting, but so far, nothing to do with kids.

Almost a minute and a half into the story the voice of Stanford Communications professor Clifford Nass comes in and talks about how at one point psychologists would have said that these kinds of multiple conversations shouldn’t be able to happen–due to “interference” which can lead to “mixed up” and “chaotic conversation” for the brain to process–but they are. Okay, sounds reasonable: theories of communication and psychology need to be refined and reconsidered (besides, sometimes I feel like my head is exploding when I have too many conversations going at the same time).

But here’s the funny transition, about halfway through, and where kids finally come into the story:

Nass says he and other social scientists suspect that many of us are walking around a little mixed up. But, it may be different for people who adapt to it versus those who are growing up with it.

Enter 16 year old Sonia (or Sonja?). Sonia is ending an IM conversation when Sydell walks into the room and, like Lenny, has a few up on the screen of her computer at the same time. She’ll talk to up to six people at once, we learn from Sonia. We also hear that she uses different communications for difference purposes, depending on the context. So far, sounds a lot like Lenny.

Lydell says that even Sonia can get overwhelmed. Going back to the point of the story, though, we didn’t hear Lenny getting overwhelmed. Not that he doesn’t, but we didn’t hear about it. (I should add that I’m not sure Sonia’s quote really supports the interpretation of “overwhelmed.” Decide for yourself around the 3:20 mark.)

The piece ends with Nass making some good points about how, historically, communication media, for the most part, don’t replace each other when they are invented. Though that point has been made before it’s worth repeating over and over again until people stop claiming otherwise. Thus, it seems like that all of us will have to deal with more and more choices of media going forward.

Okay. I am still trying to figure out how this story ended up with the title that it did and what it says about any differences between kids and adults.

To recap: here’s what I heard, at a little more abstract level.

1. 35 year old marketing guy is using many different communications media, has reasons for using different ones with different people, and often has many conversations at the same time.
2. Researchers once thought this not possible. In fact, maybe adult brains are still a little mixed up by all of it (implication: Lenny is an outlier). Ah, but what about those “growing up” (different than “adapting”) with all of this?
3. Answer: 16 year old Sonia is is using many different communications media, has reasons for using different ones with different people, and often has many conversations at the same time.
4. Conclusion? We will continue to have lots of choices in communication technologies going forward and, well, we’ll learn to deal with them.

I think I know what Sydell (or is she paraphrasing Nass and the other social scientists?) are trying to say when they differentiate “adapt” vs. “growing up with” but I’m not sure that this distinction would really hold up as we unravel what “growing up with” really means. Superficially, sounds like “adapt” just a younger age, but adult brains, as I keep hearing more and more, don’t just stop developing. I can’t really get into this here and now, but it’s worth thinking about some more.

Even though I really enjoyed the responses that Lydell elicited from her interviewees and even liked the little concluding points offered by Nass, what bothers me about this story, is that it seems to be designed to fit into the larger narrative of how adults and kids are so different from one another when it comes to technology. I won’t say more on my thoughts on that now (mainly because they are largely incoherent and I’m still working through them). But, titling this story “Connected Kids Talk to Many at Once” and then trying to turn the story on a difference between those who adapt vs. those who grow up with seems kind of sloppy considering how what Sydell reported on doesn’t seem to fit at all.

An obvious alternative framing might have been: given all that we have heard about kids and adults being so different when it comes to technology, how are Sonia and Lenny so similar? In what other ways might they be different?

Copy, Paste, Remix: Profile Codes on MySpace (Talk from ICA 2007)

Monday, August 20th, 2007

Back in May I attended the annual conference for the International Communications Association for the first time. It was held in San Francisco, which made it quite convenient. danah boyd and I presented a talk based on some of our research on looking at home kids put together their MySpace profiles. The context for the talk was a panel entitled “The Rise of Remix Culture: Identity, Power, and Imagination.” I wasn’t really a part of the panel organization process, and so going into the preparations for the talk, I found myself wondering what “remix culture” really meant. While I have used the term “remix” in the past as a way of describing some specific practices on MySpace, I wasn’t (and still am not) a big fan of it as an adjective a specific form of culture or as a new form of cultural expression. As it turned out, my co-panelists, Mark Latonero, Aram Sinnreich, and Marissa Gluck, also offered some of their own criticisms of the term, which made me feel a bit less like an outsider.

Here is the text from the talk. It’s not that long, but to make it even shorter here is the basic gist: With respect to the teenagers that danah and I have talked to on our separate efforts, we have noticed a few patterns in how teenagers describe how they first learned to make their profiles and how they put them together. A MySpace profile isn’t really “mine.” That’s not just a cynical way of saying it’s Rupert Murdoch’s, either. Rather, a profile is the product of collective effort and collective technical resources that is ongoing. When teenagers (and adults as well) copy and paste code to create their profiles, they are not really remixing media, at least not in the way many people use the term “remix.” Rather, they are mixing code. This is not a trivial difference.

The result is that they are mixing pointers to other people’s materials, or at least materials that are technical managed and perhaps even “owned” by others. And this leads to some interesting tensions when savvy, snarky, and irritated media hosters have to deal with those who are stealing their bandwidth (see this guy and this guy though both contain some not so pretty pictures including a quite disturbing one in the second). Presidential hopeful John McCain ran into some trouble on his MySpace page this past March.

Given the nature of the practices and the tensions that come as a result, I don’t feel that comfortable simply lumping what teenagers are up to on MySpace and the resulting network of media into some unknown concept of “Remix Culture.” Rather, I’d like to understand what is different about MySpace profile customization than other cultural practices, such as remixing music or video.

Text from the talk.

Creativity and gaps in participation

Friday, March 30th, 2007

I wrote up a “Stories from the Field” for the Digital Youth Research website regarding my recent interactions with two teenagers. One came from a couple of hours interviewing in his home. The other from participant observation, which involved many hours of interaction and discussion. Here’s the teaser:

Michael and James. Two teenage boys in the Bay Area, James from a poor area of San Francisco, Michael from a wealthier home in Oakland. Each uses the Interent and other digital technologies as a part of their social lives and their interest in art and technology. Like most of their friends, each has a MySpace profile, though their use of the site differs dramatically and can only be understood in light of their other hobbies. Their differing levels of access to social and technical resources is in line with what some call a “participation gap,” but as I describe in detail below, this might run the risk of, at best, an over-simplification of their digitally-enhanced creative interests, and at worst, a privileging of the value of one of the boy’s interests and activities over the other’s.

And, here’s the story.

As I’m not much of a blogger, I didn’t know if it was bad form to post the same thing in two places or to even point this post over to that one. Maybe it depends on the genre of the blog or even the subject matter?

Anyhow, if anyone is out there reading this and wants to comment, it would be great to hear your thoughts and would be even better to see them on the Digital Youth site rather than here. I am much more into the idea of contributing more regularly to a group blog than this one.

UPDATE: Turns out the comments are turned off on the Digital Youth site, so for now, if you do have any comments, post them here!

What 21st century debates regarding literacy could learn from 19th century ones

Monday, January 29th, 2007

I recently read Jenny Cook-Gumperz’s historical account of the relationship between schooling and literacy (”Literacy and Schooling” in The Social Construction of Literacy*). Drawing on the work of other historians of literacy, Cook-Gumperz argues that history shows that widespread reading and writing in Europe and the U.S. occurred prior to the advent of schooling and formal institutions to teach them. There are two components to this account that I found particularly surprising and compelling because they directly speak to some of the contemporary debate and discussions–both in academia and in school policy makers’ offices–concerning the role of new media, schooling, and what might be meant by “new literacies.”

The first has to do with the scope of the term “literacy.” There are a number of research traditions concerning literacy, such as information literacy, media literacy, and others. Researchers over the past few decades have started to take note of the emergence of multiple forms of literacy, rather than just one. Furthermore, even outside of research people have started to talk about “visual literacy,” “media literacy,” “math literacy” (or numeracy), “computer literacy,” “web literacy,” and others. So today we have a sense that literacy should be always thought of as literacies, in the plural. There are multiple forms of literacy and depending on local contexts, the skills, knowledge, and tools that people bring to the practice of literacy are also multiple. What Cook-Gumperz shows in her work is that prior to “professional schooling,” almost 200 years ago, there was also a sense that “literacy” meant many things. In other words, it was schooling, or “schooled literacy,” that prior to the last couple of decades that gave us the sense that literacy was just about the abstract ability to read and write, a unitary thing.

So what were people reading and writing in the centuries prior to schooling? This question of form and content of reading and writing practices leads me to the second part of Cook-Gumperz’s overall argument that is key in light of today’s discussion of new media and literacy. Widespread literacy in Europe and America centered around multiple forms of popular culture: “broadsheets, ballads, and political tracts provided a key means for political discussion and recreation…” (p. 24). In fact it was the perceived fear of dangerous effects of popular culture by the elite coupled with the perceived liberating and empowering effects of reading and writing by others that paradoxically came together to fuel the movement towards the establishment of schools that would teach literacy.

In contemporary debate, especially regarding the internet, media production software, and other tools in the hands of public, many have noted the relationship between these new forms of media and popular culture and have hoped to find a way to harness the enthusiasm for popular culture and somehow institutionalize it through schools. The goal: find a way to incorporate what motivates young people outside of the classroom into the classroom, both in terms of the kind of subject matter and the technologies that young people today are interested in.

My point here is not to comment on whether or not this mission can be successful or not, or even if it’s a good approach to thinking about learning. Rather, the point is to raise the question of whether or not we are a semblance of repetition of history. Certainly, many are concerned and afraid of what negative effects new media and technologies are having on today’s youth. And others laud the possibility that new technologies and popular culture can and will unlock their creative imaginations. Finally, there are others that will see the use of these new media as critical to the skills required to compete in the so-called “new economy” workforce. I can’t help read Cook-Gumperz’s account of the Western history of literacy and wonder: if these interests all align and particular uses of new media become validated by society through institutionalization and schooling will we see a return to a more singular view of literacy, one that broadens the acceptable tools of literacy but not the acceptable social practices, that some scholars have been fighting for decades?

*Note, I read the chapter in the first edition. Apparently, she has spent some time re-writing the version for this second edition, but my understanding is that the basic argument is the same.

Games: What do “We” create?

Wednesday, March 22nd, 2006

Thanks to unmediated.org and Emily at Smart Mobs, I was turned on to the current issue of Wired and its focus on video games. Will Wright, creator of the Sims and the soon-to-be-released Spore, guest edits parts of the issue and provides a compelling article/editorial that highlights aspects of video games that, he argues, deserve more attention.

Of course, this piece is not, and can not be, and in-depth analysis of all of the themes that Wright touches on momentarily before jumping to the next theme; after all, it’s a brief thought piece for a publication that reaches a wide audience. Therefore, while I take a critical perspective on the article, I am aware that I am most likely not Wright’s primary audience (as an graduate student who has seen many of these themes before) and that Wright, I am sure, has a lot more he could have said on each of these themes.

Near the beginning, he addresses a relationship between play and games that is often difficult to nail down. When researching what kids and teenagers do with technology outside of classrooms, relating these activities to “play” is not only helpful, but is often “accurate,” in the sense that people, young and old, do play with ideas, artifacts, each other, and their environments. But, making the jump from play to “games” has been something that I have struggled with. Rules of Play: Game Design Fundamentals, by Katie Salen and Eric Zimmerman, has shaped much of my thinking, but the conversation about what “is” or “is not” a game has not gone away. He captures how kids develop games from play in a way that I have not seen expressed quite so nicely or succinctly:

As we play, we learn. And as we grow, our play gets more complicated. We add rules and goals. The result is something we call games.

Wright’s definition seems to be this: games = play + “rules and goals.” And the agency seems to be in the hands of the game creators: “we add rules and goals.” This idea of “we” is interesting, because it can be read to be a group of individual kids who make up these rules and goals for themselves or it can be thought up as groups of kids, siblings, or families who somehow collaborate (consciously or unconsciously) to make up these rules, or perhaps it can be thought of as “society” as a whole.

As I think about kids growing older, I wonder if we start to give up some of this agency. Do we stop making up games for ourselves and start playing within the rules and goals established by others? I loved playing soccer as a kid, but that is/was a game that I had very little to say with respect to the goals, rules, or how I was supposed to play. But, what about an arguably more complex game, such as how to learn how to get into relationships. Right away, I can hear people argue “dating” is not really a “game.” But, it has goals, it has rules, and there certainly is (or can be) a lot of play involved. But, we don’t all agree on the rules or the goals (often with disastrous consequences, but sometimes surprisingly nice ones). Who creates these rules? Do we passively inherit them from our older siblings, from the media, from our cultures? Or do we pick and choose what we like and recreate this game by a modified set of rules each time? Where does the “agency” lie (if anywhere)?

Wright argues that today’s video games, at least the ones that do in fact take advantage of our “second processor…the player’s imagination,” players can use their own creativity to change and modify the game worlds in which they play. These types of games harness player creativity in a variety of ways, ranging from letting players build new levels, letting them add new characters, allowing them to choose their own roles, and so forth.

Wait. Re-read the previous sentence. Note that I have fallen into a trap that Wright does repeatedly throughout his article. Like Wright, I have made “games” the subject of the sentence. (Honestly, I didn’t do it on purpose as a rhetorical device.) In Wright’s article: “games include,” “games will start,” “games have the potential,” “games entices,” and it gets a bit more scary near the end of the essay. Sometimes, this language is necessary and useful. However, I think it should be used carefully. People build games, so every time one sees games as a subject, it may be helpful to think “the people who build games.” In his defense, Wright does mention “game designers” a few times. The point here, though, is that even though these newer forms of games increase the creative possibilities for players (I did it again!), in many cases someone else, usually a large number of people, have encoded the goals, rules, and structure for all of this game play, creativity, and “self-expression.” Not everything is in the hands of the player. I don’t think that our newfound agency within a game world is all an illusion, but I don’t think we necessarily making up our own goals and rules, our own games, as we may have done as kids.

As I alluded to earlier, Wright ends his essay on a scary note for me:

Soon games will start to build simple models of us, the players. They will learn what we like to do, what we’re good at, what interests and challenges us. They will observe us. They will record the decisions we make, consider how we solve problems, and evaluate how skilled we are in various circumstances. Over time, these games will become able to modify themselves to better “fit” each individual. They will adjust their difficulty on the fly, bring in new content, and create story lines. Much of this original material will be created by other players, and the system will move it to those it determines will enjoy it most.

This morning, a friend of mine and I were discussing if the notion of “technological determinism,” the idea that technology is inevitably moving forward in a certain direction and that technology impacts society as if technology were a force outside of society that “impacts” it without the society having much to say or do about it. She was wondering if the whole concept was something that social scientists have made up to bash down, a straw man of sorts. When I read Will Wright’s last paragraph, I realized that technological determinism is alive and well (and actually I think it has its utility as a way of thinking about to study the interplay between us and our tools, but that’s for another essay). Even more troubling to me than the determinism in this last paragraph, though, is how much it seems to contrast with the one I quoted earlier, the one I liked so much:

As we play, we learn. And as we grow, our play gets more complicated. We add rules and goals. The result is something we call games.

As little kids, “we” create games out of our own play. As we grow older, we play the games that “game designers” create (including video games). In the future, whose games will we play?

Cut and paste literacy

Tuesday, January 31st, 2006

In my last rambling post on thinking about the potential learning that might go on when kids get a hold of HTML in MySpace, I mentioned a possible objection to notions of “learning” when equated with “cutting and pasting.” Namely, what is learned from cutting and pasting? Isn’t it the equivalent of copying another kid’s math homework?

A few days after writing, I was in my first day of class called “Literacies: Old and New” and this idea came up again in a different context. Professor Andrea DiSessa was showing us work done by middle schoolers using his Boxer software (online description not where it used to be… sorry for no link) and mentioned how kids were able to copy and paste Boxer scripts from a shared library of Boxer scripts and that this helped the cutter/paster build more complex projects. He also talked about the satisfaction kids had when walking through their scripts with less experienced kids, which was often followed by enthusiastic idea exchanges. DiSessa posed the question to us: can one claim that this is some new sort of “cut and paste literacy?” And, if so, how might it relate to textual literacy, where quoting is encouraged, but “copying and pasting” is the equivalent of plagiarism? I think that his point went way beyond making sure to attribute source code to original authors.

Two colleagues of mine found this interesting and mentioned having explicitly heard the term “cut and paste literacy” or “copy and paste literacy” or something like that before. I did a quick search and found a few potentially interesting links:

A 21st Century Challenge: Preparing ‘Cut and Paste’ Students to be ‘Information Literate’ Citizens, by Paula Murphy of the Teaching, Learning, and technology Center at UC, published online in 2002.
Educating the Cut-and-Paste Generation.(teaching information literacy) published by HighBeam Research (warning: I have no idea who this group is and didn’t want to pay for the article or deal with the trial version…).
Cut, Paste, Publish: The Production and Consumption of Zines by Michele Knobel and Colin Lankshear in 2001.

    I have not read these pieces thoroughly (or at all, in the case of the second one). My point here is to just give some evidence that this is not something “new” (as in just thought about for the first time in 2006), and that there is probably a lot more literature out there to go through, in both academic journals, popular press, and other venue.
    To end on an ironic note, while cutting and pasting these links and titles, I realized that I may be helping boost their ranking on search engines, even though I haven’t read them. If I hadn’t realized this, would I have been demonstrating an “illiterate” or “non-literate” practice associated with cutting and pasting? And how that I have decided to leave the links in, even though I still haven’t read them, what am I demonstrating?