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	<title>Comments on: Amateur Game Design for Consoles</title>
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		<title>By: Richard</title>
		<link>http://blogs.ischool.berkeley.edu/dperkel/2006/08/16/amateur-game-design-for-consoles/comment-page-1/#comment-478</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 30 Aug 2006 08:08:01 +0000</pubDate>
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		<description>Anyone mentioning Lode Runner deserves a comment ;) When I created my own Lode Runner (and Boulderdash) levels, it made me feel like I was actually being creative. Forget about drawings as a kid and stuff. This was what creativity was all about.

There are many people who have interesting game ideas, but no technical skills to create an actual game. Helping them out with useful game creation engines really is a good thing. Creating games should not be harder than writing a letter in a word processor: the hardest part should be coming up with some good content, not worrying about the actual typing and layout.</description>
		<content:encoded><![CDATA[<p>Anyone mentioning Lode Runner deserves a comment <img src='http://blogs.ischool.berkeley.edu/dperkel/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  When I created my own Lode Runner (and Boulderdash) levels, it made me feel like I was actually being creative. Forget about drawings as a kid and stuff. This was what creativity was all about.</p>
<p>There are many people who have interesting game ideas, but no technical skills to create an actual game. Helping them out with useful game creation engines really is a good thing. Creating games should not be harder than writing a letter in a word processor: the hardest part should be coming up with some good content, not worrying about the actual typing and layout.</p>
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